[Released] Long Way To The Coast 0.0.4.3


It took a while to rewrite the internal functions, so the change in appearance should be small.  We plan to adjust the existing class upwards, and some features for testing will be released for players.

System

  • Combat Info option is now available.
    • This option shows the amount of damage you have done. We made it for debugging, but we would like to share it.


Skills

Shelter Guard

  • Combat Readiness
    • Added X% Physical Damage 

Stalker

  • Essense of Vitality
    • Reduced Bottle to Energy effect
    • Increased Recovery Amount

Hybrid

  • Heavy Strikes
    • Reduced Stun chances
    • Increased Effective Damage
  • Lightning Conversion
    • has been renamed to Lightning Strike
    • Removed Physical Damage converted to Lightning Damage
    • Added +X Lightning Damage
    • Added +X Electrocute Damage
    • Increased max level to 9
  • Surge
    • Increased Physical Damage in high levels
    • is now age 3 skill
  • Discharge
    • Removed Physical to Lightning conversion
    • Removed 100% chance to Shock
    • Added +X Lightning Damage per 1 Force Fist charge
    • consumes all  Force Fist charges
    • Added -X to target Accuracy
    • is now age 4 skill

Human

  • Will to Survive
    • Increased energy cost
    •  Increased effects duration to 4 seconds
    • Added +X to Total Damage Reduction

Items

  • Medic's prefix
    • Added X% Bottle Effect also applies to Energy
    • Removed Intelligence
  • Marauder Sam's Heavy Mace
    • +5 to Required Strength
    • Added 20%/30% Damage on Full Health
    • Reduced Strength to +3/+5


Craft

  • Added +(9 - 12) Fire Damage to Combat Readiness

Bug Fix

  • Reflection damage is now triggered when blocking
  • Counter Strike is now triggered on blocking
  • Shield Slum is now correctly received player Physical Damage bonus
  • Trap  is now correctly received player Physical and Poison Damage bonus
  • Non-weapon skills  are now correctly received player Damage bonus and Damage Conversion
  • Skill Cooltime reductions are now correctly shown in the tooltip

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