Development Manifest for 0.0.4


What is this?

This is a game inspired by text adventures and traditional roguelike.

It's a long-term game, designed for randomness and replayability. Players need to take the time to learn how the game works.


Technical Side

The game is being developed in Godot 3. If Godot 4 is released, we want to switch to it. We do not expect this update to be significantly affected.

The game is currently exported for Windows. We want to support macOS in the future.

The game will be developed in English. Partially supports Japanese, but this is part of Godot's translation server testing.

We will never support iOS and Android(If you have time to play games on your smartphone, read books instead)

Community

Currently, the game is self-publishing. No spamming advertisements.

We want to avoid reaching unexpected users and value a small community. 

Story, Philosophy, and Violence

This will be very chaotic and violent content. Heroes are no more, humans are sneaky, and there is no hope in the story.

What we need in the world today is the strength to tolerate loneliness and polarization. We reject kindness, empathy, and affection.

It's not accepted by everyone, but we never forget the courage to create such things with strong words.


Graphics

The game is text-based, but we try to use a lot of images. The GUI needs to be modern, sophisticated, and optimized for the mouse and keyboard.

We ban the use of pixel art. It does not fit our game.


Sounds

The game has 3 layers of sounds. Sound effects, music, and environmental sounds. Players can control each volume.

We use contemporary and complex music rather than epic, flashy, and easy-to-understand music.

We reject interactive music.

The music does not loop, does not synchronize with the player's action, and is played at appropriate intervals. Spaces without music are also respected.


2022 April

GF

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